Gaea Documentation

Gaea Documentation

Node Reference


Mask

Utility › Utilities
Shortcode ma
Mask draws a mask. If the Input port is connected to another node, a 2D representation of that terrain is shown in the background as a guide. This is optional, as the Input port only provides a drawing guide and does not affect the actual mask.

Mask

Gaea 2 introduces the new Mask node which allows you to mask the node/effect after it has been created. You can connect the Mask node after an effect has been applied. For example, in a Mountain > Erosion > Mask scenario, the Mask will automatically use the applied mask between Mountain and Erosion.

If you're looking for 2D drawing node from Gaea 1, see Draw

If you have multiple nodes that create the "effect" you wish to mask, just connect the second port of the Mask node to the desired "before" node. For example, in Mountain > Erosion > Sandstone > Thermal2 > Mask, you would connect the second input to Mountain.

Properties

This is very useful because when a node is masked directly, a change to the mask will force a rebuild of the entire node. However, a Mask node adds masking as a post-process and is extremely fast.

There is no difference in results between the Mask port on a node and the Mask node. It is highly recommended that Mask node be used when possible as it will make your builds faster, and adapt your workflow to the modern specifications recommended by Gaea 2.0.


Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.