This simple filter repeats or tiles a given terrain. You can choose the number of times it is repeated.
In most cases, you may want to use Seamless before Repeat to let the edges match seamlessly.
Properties
| Repeat | |
| Tiles | The number of repetitions on either axis. Controls how many times the input is tiled horizontally and vertically across the terrain. |
| Compensate Height | Adjusts the height of each tile to prevent elevation buildup at tile seams, ensuring a smoother and more seamless repeat pattern. |
| Height | Sets the maximum elevation for the repeated tiles, allowing you to control the overall height of the tiled output. |