This simple filter repeats or tiles a given terrain. You can choose the number of times it is repeated.
In most cases, you may want to use Seamless before Repeat to let the edges match seamlessly.
When to Use It
Use Repeat when you want a single shape or motif duplicated across the terrain in a controllable tiled arrangement.
Properties
| Repeat | |
| Tiles | The number of repetitions on either axis. Controls how many times the input is tiled horizontally and vertically across the terrain. |
| Compensate Height | Adjusts the height of each tile to prevent elevation buildup at tile seams, ensuring a smoother and more seamless repeat pattern. |
| Height | Sets the maximum elevation for the repeated tiles, allowing you to control the overall height of the tiled output. |