Gaea Documentation

Gaea Documentation

User Interface


Tiles


The Tiles tab controls how tiled builds are named and arranged on disk. Use it when exporting large terrains as multiple tiles for engines, DCCs, or large-world workflows.

Tile Output Settings

  • Tile Suffix Pattern: Choose a suffix format for naming tiles, for example _y%Y%_x%X%.
  • Add Leading Zeroes: Adds leading zeroes to tile numbers for consistent filename length.
  • Start Numbering from 1: Starts tile numbering from 1 instead of 0.
  • Organization: Select how tiles are organized in the output, such as folders for each node.
  • Flip Y Axis: Reverses the Y-axis orientation for tile output.
  • Preserve Cache in Build Folder: Retains tile cache files in the build folder for later use.
  • Overlap Pixels: Set the number of overlapping pixels between adjacent tiles for smoother seams.

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