The Tiles tab controls how tiled builds are named and arranged on disk. Use it when exporting large terrains as multiple tiles for engines, DCCs, or large-world workflows.
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Tile Output Settings
- Tile Suffix Pattern: Choose a suffix format for naming tiles, for example
_y%Y%_x%X%. - Add Leading Zeroes: Adds leading zeroes to tile numbers for consistent filename length.
- Start Numbering from 1: Starts tile numbering from 1 instead of 0.
- Organization: Select how tiles are organized in the output, such as folders for each node.
- Flip Y Axis: Reverses the Y-axis orientation for tile output.
- Preserve Cache in Build Folder: Retains tile cache files in the build folder for later use.
- Overlap Pixels: Set the number of overlapping pixels between adjacent tiles for smoother seams.