Gaea Documentation

Gaea Documentation

Guides


Houdini


Import Gaea terrain as a mesh (OBJ/FBX)

You may wish to try Gaea2Houdini to use Gaea directly inside Houdini.

  1. Create a Geometry container
    • /objTab → Geometry → dive inside.
  2. Import the mesh
    • OBJ: add a File SOP and pick the .obj.
    • FBX: use File → Import → Filmbox FBX… (creates a network), then dive to the SOP level.
  3. Scale the normalized 0..1 mesh to meters
    • Append Match Size SOP.
    • Turn Scale to Fit ON (this is the node’s scaling feature). (?)
    • Turn Uniform Scale OFF (so you can fit a non-cube: 5000×2500×5000). (?)
    • Set the target Size to:
      • X = 5000
      • Y = 2500
      • Z = 5000
  4. Fix orientation if needed
    • Houdini terrains typically live on the ground plane; HeightField tools default to ZX as the "ground" alignment. (?)
    • If your imported mesh is "standing up" or using a different up-axis, add a Transform SOP and rotate until it sits flat.

Import as a Heightfield

  1. Create a Geometry container
    • /objTab → Geometry → dive inside.
  2. Load the heightmap as a Heightfield
    • Add Heightfield File SOP.
    • Set File to your heightmap (prefer EXR/32-bit+).
  3. Set terrain footprint to 5000 m
    • In Size:
      • Size Method = Size of Largest Axis
      • Size = 5000 (meters). (?)
  4. Set max altitude to 2500 m
    • In Height:
      • Height Scale = 2500 (this scales the height values from the image). (?) With your convention (black=0, white=ceiling), this makes white map to ~2500 m.
  5. (Optional) Confirm alignment
    • HeightField File’s default Orientation is ZX (ground plane). (?)

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