Import Gaea terrain as a mesh (OBJ/FBX)
You may wish to try Gaea2Houdini to use Gaea directly inside Houdini.
- Create a Geometry container
/obj→ Tab → Geometry → dive inside.
- Import the mesh
- OBJ: add a File SOP and pick the
.obj. - FBX: use File → Import → Filmbox FBX… (creates a network), then dive to the SOP level.
- OBJ: add a File SOP and pick the
- Scale the normalized 0..1 mesh to meters
- Fix orientation if needed
- Houdini terrains typically live on the ground plane; HeightField tools default to ZX as the "ground" alignment. (?)
- If your imported mesh is "standing up" or using a different up-axis, add a Transform SOP and rotate until it sits flat.
Import as a Heightfield
- Create a Geometry container
/obj→ Tab → Geometry → dive inside.
- Load the heightmap as a Heightfield
- Add Heightfield File SOP.
- Set File to your heightmap (prefer EXR/32-bit+).
- Set terrain footprint to 5000 m
- In Size:
- Size Method = Size of Largest Axis
- Size = 5000 (meters). (?)
- In Size:
- Set max altitude to 2500 m
- In Height:
- Height Scale = 2500 (this scales the height values from the image). (?) With your convention (black=0, white=ceiling), this makes white map to ~2500 m.
- In Height:
- (Optional) Confirm alignment
- HeightField File’s default Orientation is ZX (ground plane). (?)