Perlin
Last updated
Last updated
Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.
Type
FBM:
Ridged:
Billowy:
Scale: The scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes.
Octaves: The number of noise octaves. Higher values create more complexity.
Gain:
Height:
Seed: The randomization pattern or seed for the node's process.
Type
None:
Simple:
Complex:
Frequency:
Amplitude:
Octaves: The number of noise octaves. Higher values create more complexity.
Scale X: The non-uniform scale of the X axis.
Scale Y: The non-uniform scale of the Y axis.
X:
Y: