Perlin
Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.

Properties
Noise
Type
FBM
Ridged
Billowy
Scale The scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes.
Octaves The number of noise octaves. Higher values create more complexity.
Gain
Height
Seed The randomization pattern or seed for the node's process.
Warp
Type
None
Simple
Complex
Frequency
Amplitude
Octaves The number of noise octaves. Higher values create more complexity.
Transform
Scale X The non-uniform scale of the X axis.
Scale Y The non-uniform scale of the Y axis.
X
Y
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