Perlin

Perlin

Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.

Properties

Noise

  • Type

    • FBM:

    • Ridged:

    • Billowy:

  • Scale: The scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes.

  • Octaves: The number of noise octaves. Higher values create more complexity.

  • Gain:

  • Height:

  • Seed: The randomization pattern or seed for the node's process.

Warp

  • Type

    • None:

    • Simple:

    • Complex:

  • Frequency:

  • Amplitude:

  • Octaves: The number of noise octaves. Higher values create more complexity.

Transform

  • Scale X: The non-uniform scale of the X axis.

  • Scale Y: The non-uniform scale of the Y axis.

  • X:

  • Y:

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