Perlin

Perlin is the most basic and essential noise. In Gaea, we've made a "geo-variant" by modifying the base Perlin shape to fit the needs of terrain design from the beginning.

Properties

Noise

  • Type

    • FBM

    • Ridged

    • Billowy

  • Scale The scale of the noise. Higher values create larger, less detailed shapes. Lower values create noisier, highly detailed shapes.

  • Octaves The number of noise octaves. Higher values create more complexity.

  • Gain

  • Height

  • Seed The randomization pattern or seed for the node's process.

Warp

  • Type

    • None

    • Simple

    • Complex

  • Frequency

  • Amplitude

  • Octaves The number of noise octaves. Higher values create more complexity.

Transform

  • Scale X The non-uniform scale of the X axis.

  • Scale Y The non-uniform scale of the Y axis.

  • X

  • Y

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