Gaea Documentation

Gaea Documentation

Node Reference


TextureBase

Derive › Texture
Shortcode tb
Texture uses multiple factors (such as chaos, slopes, flow zones, and other geological features) to create a texture mask for any color node to create a texture map. Can be used by itself, or combined with other data maps and selectors.

Creates a mask simulating natural material distribution onto which color from SatMap or CLUTer or other color node is “flowed.” Useful for driving texturing, shading, or erosion masks with a natural, layered look.

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Properties

StructureControls the influence of terrain slope on the texture, allowing highlights or patterns to follow steeper areas.
SlopeControls the influence of terrain slope on the texture, allowing highlights or patterns to follow steeper areas.
FlowsAdds flow-based features to the texture, simulating the effect of water or material movement across the surface.
SoilIntroduces soil-like patterns or noise, adding organic variation to the texture.
PatchesControls the presence and size of patchy areas within the texture, creating irregular or clustered features.
ChaosAdjusts the randomness and disorder in the texture, increasing natural variation and reducing uniformity.
PeaksEmphasizes or introduces features that follow terrain peaks, adding detail to high areas in the texture.
ProcessingEnhances specific features or contrasts in the texture, making details more pronounced.
AccentuateEnhances specific features or contrasts in the texture, making details more pronounced.
OffNo accentuation is applied; the texture remains unmodified. OldApplies the legacy accentuation method, increasing contrast and detail using the previous algorithm. NewUses the latest accentuation method for improved feature enhancement and clarity.
EnhanceApplies additional enhancement to the texture's tonal range or contrast.
NoneNo enhancement is applied. AutolevelAutomatically adjusts the levels to maximize the full tonal range, improving contrast. EqualizeEqualizes the histogram, distributing intensity values more evenly for a balanced look.
ReverseInverts the black and white values of the texture, swapping dark and light areas.
SeedRandomization seed for generating the texture. Changing the seed produces different pattern variations.

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