Creates a mask simulating natural material distribution onto which color from SatMap or CLUTer or other color node is “flowed.” Useful for driving texturing, shading, or erosion masks with a natural, layered look.
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Properties
| StructureControls the influence of terrain slope on the texture, allowing highlights or patterns to follow steeper areas. | |
| Slope | Controls the influence of terrain slope on the texture, allowing highlights or patterns to follow steeper areas. |
| Flows | Adds flow-based features to the texture, simulating the effect of water or material movement across the surface. |
| Soil | Introduces soil-like patterns or noise, adding organic variation to the texture. |
| Patches | Controls the presence and size of patchy areas within the texture, creating irregular or clustered features. |
| Chaos | Adjusts the randomness and disorder in the texture, increasing natural variation and reducing uniformity. |
| Peaks | Emphasizes or introduces features that follow terrain peaks, adding detail to high areas in the texture. |
| ProcessingEnhances specific features or contrasts in the texture, making details more pronounced. | |
| Accentuate | Enhances specific features or contrasts in the texture, making details more pronounced. OffNo accentuation is applied; the texture remains unmodified. OldApplies the legacy accentuation method, increasing contrast and detail using the previous algorithm. NewUses the latest accentuation method for improved feature enhancement and clarity. |
| Enhance | Applies additional enhancement to the texture's tonal range or contrast. NoneNo enhancement is applied. AutolevelAutomatically adjusts the levels to maximize the full tonal range, improving contrast. EqualizeEqualizes the histogram, distributing intensity values more evenly for a balanced look. |
| Reverse | Inverts the black and white values of the texture, swapping dark and light areas. |
| Seed | Randomization seed for generating the texture. Changing the seed produces different pattern variations. |