Gaea Documentation

Gaea Documentation

Node Reference

Erosion2


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Erosion2

The Erosion_2 node in Gaea 2 is a powerful new erosion algorithm designed to enhance terrain shaping capabilities beyond the traditional Erosion.

Despite its complexity, Erosion_2 remains user-friendly and delivers deterministic results with up to 10x faster performance, even on the CPU.

It simulates advanced hydraulic erosion with realistic sediment transport and terrain reshaping. It offers fine control over downcutting, sediment deposition, and orographic (rainfall-driven) effects for highly detailed or stylized terrains.

Properties

General
DurationControls how long erosion runs. Longer durations produce more elaborate terrain reshaping, while shorter durations help preserve original forms.
DowncuttingGoverns how deeply water cuts into the terrain, carving valleys and channels.
Erosion ScaleSets the overall size of erosion features, from fine gullies to massive ravines.
SeedRandomizes the erosion pattern while keeping other settings the same.
Sediment DischargeDefines how different sediment types are transported and deposited during erosion.
Suspended LoadFine, light sediments that travel far and fill gullies with subtle detail.
Discharge AngleSets the slope at which suspended load settles.
Bed LoadHeavier sediments like gravel that fill and shape gullies and slopes.
Discharge AngleSets the slope angle for bed load deposition.
Coarse SedimentsThe heaviest materials (boulders, scree) that deposit on steep slopes.
Discharge AngleControls the slope threshold for coarse sediment settling.
ShapeEnables artistic control over how erosion reshapes terrain.
ShapeBalances between preserving the original shape and allowing natural reshaping.
Shape SharpnessDefines how sharp or concave ridges become after erosion.
Shape Detail ScaleSets the scale of simulated details, from broad ravines to fine gullies.
Orographic InfluenceControls how rainfall-driven erosion is applied across terrain features.
EnableToggles orographic influence on or off.
Directional PrecipitationSimulates rain falling more intensely from one direction to create rain shadows.
DirectionSets the direction from which rainfall comes most strongly.
Rain ShadowControls how strongly terrain blocks rainfall from certain directions.
SlopeLimits rainfall effects to specific elevation ranges.
AltitudeLimits rainfall effects to specific slope ranges.
ReverseInverts the influence mask for creative control.