The Using Gaea section covers the practical workflows that turn a terrain graph into a finished asset. These pages focus on how the major systems work together: shaping the initial landform, applying erosion and simulations, creating masks and textures, managing larger graphs, and preparing the final build.
Start with Understanding Erosion and Crafting the Surface when you are building the terrain itself. Move to Colorizing and Textures once the landform needs masks, data maps, and color outputs. Use Managing Graphs and Baking Nodes when the project grows large enough that organization and iteration speed become important.