2.0.0.14 (Beta 1)
Release Date: June 20, 2024
New ColorErosion node.
New SuperColor node.
New Mixer node.
New Soil Map node.
New Match node.
Sediments node improved.
Input preservation fixed in Noise node.
Incorrect scale fixed in Pockmarks node.
Node commands now show up in the Property area toolbar.
LightX would not show color visualization correctly.
Double-click
.terrain
files to open in Gaea 2.Seamless node now allows tiling preview in viewport.
Seamless node also allows color preview when attached.
VariableBlur fixed.
Fixed a major shape-size bug in Craggy node.
Warp, Flip, Autolevel, Equalize, Threshold, Blur, and most other adjustments now support color.
Hybrid Build options simplified.
Build Options window redesigned for better access.
Object Snapping improved in Graph area.
Added command to ignore node when looking for automatic underlay.
Added node icon for Underlay.
Several nodes re-organized into different families.
Sky Editor moved to viewport toolbar.
Added context menu for node connections.
Search now shows presets when
_
(underscore) is typed.Fixed a bug to allow older presets to be loaded without crashing.
Fixed a bug that would allow locked group items to be moved.
Fixed a bug that prevented resolution to be reset on New File.
Spread node merged into Noise node as "Micro" noise.
Over 50 internal bug fixes and improvements.
Last updated