2.0.2.0

New

  • Major fix for Nvidia drivers that could prevent Gaea from starting.

  • Major fix for Nvidia driver issue that could slow down processing significantly.

  • New onboarding/welcome dialog.

  • Rivers output added to Rivers node for better masking.

  • Snap connections to available Ports (can be disabled in options).

  • Difference modifier added.

  • Strong modifier added. Similar to the Gaea 1 Log modifier.

  • New shortcut M to open Modifiers menu.

  • New shape options added to RockNoise.

  • Notification when Height port for Underlay-dependent nodes is not connected.

Improved

  • Gaea uses fewer GPU resources when idle.

  • HydroFix node is now available.

  • Height Data Map defaults improved for better usage.

  • Show stark visuals upon Engine Suspension.

  • New styles and defaults for Mountain node.

  • Erosion2 simulation duration can now be double.

  • Tree Node simplified for easier control.

  • Contours node output improved.

  • Options Dialog improved.

  • Diagnostics data improved for better issue detection.

  • Improved build confirmation before starting build.

  • Right-click Refresh and Mutate buttons on toolbar for "All" options.

  • LazyBoy menu shortcut moved to F1 to avoid conflict to Suspend Engine.

  • Diagnostics now saves Device Benchmark to desktop.

  • Connect Cursor removed based on user feedback.

  • Notes can now be added to Groups.

  • Added context menu to rename Groups.

  • Added filename in title bar for better compatibility with ShareX and other screenshot apps.

  • Allow CLI Build Swarm to be non-modal so Gaea UI can be closed to save resources.

  • Enforce 4K resource conservation in Viewport by default

Fixed

  • Sliders would not accept entry in Meters.

  • Constant would break incoming node.

  • Terrain height ratio was not maintained when using custom terrain scales.

  • Surface node icons were missing.

  • Authorize and Start dialogs were both On Top causing visibility issues.

  • Dilate node would show incorrect parameters.

  • Folders were not organized properly in Standard build with Tiled output.

  • RockNoise would draw incorrectly.

  • Searched node would create connected to incorrect parent node.

  • Removed a critical bug in edge masking that affected several nodes.

  • Error in node tooltip would not be cleared.

  • Slider curve markings made more accurate.

  • Duplicated nodes did not have Modifiers.

  • Duplicated nodes did not have certain properties.

  • Sediments would render incorrectly.

  • Undo text on modifier changes was incorrect.

  • Installer caused a file associated error on portable installations.

MISC

Cartography has been temporarily removed. It is coming back as a Family of nodes with extensive map-making abilities.

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