2.0.2.0
New
Major fix for Nvidia drivers that could prevent Gaea from starting.
Major fix for Nvidia driver issue that could slow down processing significantly.
New onboarding/welcome dialog.
Rivers output added to Rivers node for better masking.
Snap connections to available Ports (can be disabled in options).
Difference modifier added.
Strong modifier added. Similar to the Gaea 1 Log modifier.
New shortcut
M
to open Modifiers menu.New shape options added to RockNoise.
Notification when Height port for Underlay-dependent nodes is not connected.
Improved
Gaea uses fewer GPU resources when idle.
HydroFix node is now available.
Height Data Map defaults improved for better usage.
Show stark visuals upon Engine Suspension.
New styles and defaults for Mountain node.
Erosion2 simulation duration can now be double.
Tree Node simplified for easier control.
Contours node output improved.
Options Dialog improved.
Diagnostics data improved for better issue detection.
Improved build confirmation before starting build.
Right-click Refresh and Mutate buttons on toolbar for "All" options.
LazyBoy menu shortcut moved to
F1
to avoid conflict to Suspend Engine.Diagnostics now saves Device Benchmark to desktop.
Connect Cursor removed based on user feedback.
Notes can now be added to Groups.
Added context menu to rename Groups.
Added filename in title bar for better compatibility with ShareX and other screenshot apps.
Allow CLI Build Swarm to be non-modal so Gaea UI can be closed to save resources.
Enforce 4K resource conservation in Viewport by default
Fixed
Sliders would not accept entry in Meters.
Constant would break incoming node.
Terrain height ratio was not maintained when using custom terrain scales.
Surface node icons were missing.
Authorize and Start dialogs were both On Top causing visibility issues.
Dilate node would show incorrect parameters.
Folders were not organized properly in Standard build with Tiled output.
RockNoise would draw incorrectly.
Searched node would create connected to incorrect parent node.
Removed a critical bug in edge masking that affected several nodes.
Error in node tooltip would not be cleared.
Slider curve markings made more accurate.
Duplicated nodes did not have Modifiers.
Duplicated nodes did not have certain properties.
Sediments would render incorrectly.
Undo text on modifier changes was incorrect.
Installer caused a file associated error on portable installations.
MISC
Cartography has been temporarily removed. It is coming back as a Family of nodes with extensive map-making abilities.
Last updated