2.1.1.0
Gaea 2.1.1.0 released on March 17, 2025
Gaea 2.1.1 – Key Highlights
Revamped Variable System – Improved UI, expanded support for all variable types, and a more flexible architecture.
New Math Node Editor – Feature-rich editor with convenience tools for easier calculations and logic.
Enhanced Cartography Node – Create even better maps with these new features.
New Shade & Patterns Nodes – Generate simple lighting effects and create line, dot, and engraving patterns.
Improved File Save System – Enhanced reliability to prevent data loss and corruption.
Several important fixes - Improved stability from several key bug fixes based on user feedback.
See Variables and Expressions in action on our YouTube Channel
Variables & Workflow Improvements
Revamped Variable UI – Improved design for better usability.
Advanced Variable Architecture – New system for greater control and flexibility.
Expanded Variable Support – Now supports all remaining variable types.
Enhanced Variable Editing & Handling – More intuitive and efficient.
Expressions – Now fully functional for all Float and Int properties.
More Undo Opportunities – Expanded undo support for normal workflows.
Nodes & Rendering
New Shade Node – Generates simple lighting effects for cartography and visualization.
New Patterns Node – Create line, dot, and engraving patterns for stylized terrains.
Cartography Node Overhaul – Improved contour control and new color palettes.
Cartography Shade System Update – Now handled by the new Shade Node.
Math Node Update – Upgraded with a feature-rich editor and convenience tools.
Dilate Node Enhancement – Added curve support for better control.
Unreal Engine Export – New option to disable texture map resizing.
Performance & UI Enhancements
Adaptive Timers (Experimental) – Faster node feedback for improved responsiveness.
Streamlined About Dialog – Cleaner, more informative UI.
Improved Diagnostics & Console Output – Better error reporting and license activation via CLI.
Property Binding Menu – Enhanced visuals for a smoother experience.
Missing VC++ Warning - Portable install will warn if C++ redistributable is missing.
File Management & Licensing
Floating License Management – New option to permanently release a floating license.
Thumbnail Storage Options – Choose to store thumbnails centrally instead of next to the file.
Save System Improvements – More robust handling of file saves.
File Size Estimation – Now available in the Bake Menu.
Build Command-Line Preview Fixes – Prevents crashes if
ESC
is pressed.Status Bar Warning – Notifies users if the highest-rated compute device is disabled.
Hybrid Build Error Messaging – More accurate feedback.
General Fixes
Critical Fix for Stale Caches – Resolves long-standing cache handling issues.
Improved Save System Stability – Ensures safer project saves.
Fixed Memory Leak in Data View UI – Prevents excessive memory usage.
Enhanced Readouts in Stats Data View – Displays project information when no node is selected.
Color Picker Bug Fixed – Changing Hue now updates the color correctly.
Color Editor Fix – Numeric entry now properly recognizes values.
Node & Processing Fixes
LightX Node Fix – Secondary outputs are now correctly treated as masks.
Large Blur Radius Fix – Prevents rare artifact generation.
Volcano Example Load Fix – Ensures successful loading.
Houdini Export Timeout Fixed – Now processes 8K terrains reliably.
Pockmarks Node Fix – Now respects scale range.
Dilate Node Fix – Prevents data contamination from previous nodes.
UI & Workflow Fixes
Prevented Accidental Modifier Reordering – Eliminates unintended dragging.
Fixed Bookmarked Node Crash – Prevents errors if a bookmarked node is missing.
Dropped File Behavior Fix – Closing the Start Window when dropping a file now works as expected.
File Open Warnings – Now alerts users when changing files while nodes are actively building.
Improved License Activation for IT Admins – Critical fix for enterprise setups.
Hide License Button When Licensed – Onboarding UI now correctly reflects licensing status.
Last updated