QuadSpinner Gaea
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  • User Guide
  • Node Reference
  • Changelog
  • Readme
  • Gaea 2.1
    • 2.1.1.0
    • 2.1.0.0
  • Gaea 2.0
    • 2.0.6.0
    • 2.0.5.4
    • 2.0.5.3
    • 2.0.5.2
    • 2.0.5.1
    • 2.0.5.0
    • 2.0.4.2
    • 2.0.4.1
    • 2.0.4.0
    • 2.0.3.0
    • 2.0.2.3
    • 2.0.2.2
    • 2.0.2.1
    • 2.0.2.0
    • 2.0.1.0
  • Early Access
    • 2.0.0.16 (RC)
    • 2.0.0.15 (Beta 2)
    • 2.0.0.14 (Beta 1)
    • Early Access Previews
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  1. Early Access

2.0.0.15 (Beta 2)

  • New Transpose node to copy surface from one terrain to another.

  • New Draw node (Experimental).

  • New Synth node to generate gradient maps from any bitmap or color input.

  • New Cone node.

  • New Volcano node.

  • New Weathering color node added.

  • New Direction melt mode in Snow node.

  • Locked Preview and Underlay node now shown in Data View area.

  • Options dialog expanded.

  • Sandstone node improved with multiple pass option and better stability.

  • Added Chipping option in Sandstone.

  • Multiplier option added to Bomber.

  • Inhibition mask added to Bomber.

  • TextureBase improved for speed and flow data quality.

  • Filter nodes now support color maps.

  • Color nodes now don't need height reference, unless to override. It will use nearest heightfield or Underlay.

  • New License authorization system to make activation easier.

  • GPU devices are now enabled by default upon install. You can disable them in Options.

  • Z shortcut for Gizmos now available.

  • Portals menu improved.

  • Skybox is now available.

  • Gaea will revert to Community Edition upon license expiration or failure.

  • Links to install Gaea2Houdini and Gaea2Unreal plugins in Tools menu.

  • Node tooltip now shows validation errors when a node fails.

  • Benchmark format improved.

  • Most modifiers now support color maps.

  • Combine Diff2 and Divide2 added to mimic Gaea 1 behavior.

  • Height modifier defaults improved.

  • Normal Map processing improved.

  • FIX: When saving-as the baked cache is copied over to the new file.

  • FIX: Many shortcuts would not work when Viewport was focused.

  • FIX: Replacing a node could cause incorrect connection on next node.

  • FIX: Renaming graphs is now available.

  • FIX: Presets are available in Node Search directly.

  • FIX: Connections are rerouted properly when a node is delated.

  • FIX: Prevent secondary windows from staying open when Gaea is closed.

  • FIX: Random SatMap was not chosen when a new node was created.

  • FIX: Crash when copying nodes.

  • FIX: Group element related file corruption.

  • FIX: Range sliders behavior was not correct.

  • FIX: Individual node property's Reset menu was not working.

  • FIX: Range Slider would not accept text input.

  • FIX: Combine clamp was working incorrectly.

  • FIX: Combine Diff mode fixed.

  • FIX: Rare bug that crashed Gaea during hardware detection.

  • FIX: Blur modifier value was not strong enough.

  • FIX: F8 for MultiMix did not work.

  • FIX: Autosave failure could crash Gaea.

  • FIX: Normal Map could crash Gaea.

  • FIX: RGBSplit was broken.

  • FIX: Combining out-to-out nodes could sometimes put the node out of graph.

  • FIX: Added a confirmation dialog when converting a Group to a Graph Tab.

  • Several XPU fixes and improvements.

Previous2.0.0.16 (RC)Next2.0.0.14 (Beta 1)

Last updated 2 months ago