QuadSpinner Gaea
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  • User Guide
  • Node Reference
  • Changelog
  • Readme
  • Gaea 2.1
    • 2.1.1.0
    • 2.1.0.0
  • Gaea 2.0
    • 2.0.6.0
    • 2.0.5.4
    • 2.0.5.3
    • 2.0.5.2
    • 2.0.5.1
    • 2.0.5.0
    • 2.0.4.2
    • 2.0.4.1
    • 2.0.4.0
    • 2.0.3.0
    • 2.0.2.3
    • 2.0.2.2
    • 2.0.2.1
    • 2.0.2.0
    • 2.0.1.0
  • Early Access
    • 2.0.0.16 (RC)
    • 2.0.0.15 (Beta 2)
    • 2.0.0.14 (Beta 1)
    • Early Access Previews
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Copyright © 2020-2025 QuadSpinner. All rights reserved.

On this page
  • 2.0.0.13
  • 2.0.0.12
  • 2.0.0.11
  • 2.0.0.10
  • 2.0.0.9
  • 2.0.0.8
  • 2.0.0.7
  • 2.0.0.6
  • 2.0.0.5
  • 2.0.0.4
  • 2.0.0.3
  1. Early Access

Early Access Previews

The following is a list of changelogs from all Early Access Preview (EAP) builds that were publicly available prior to the release of the Production Ready version.

2.0.0.13

  • Fixed a critical regression in Blur that prevent resolution independence.

2.0.0.12

  • Fixed a critical bug in Blur and any nodes that relied on Blur.

2.0.0.11

  • Added option to always show Mask port on compatible nodes.

  • New Outcrops node.

  • New Stones node.

  • New Hemisphere node.

  • New Shear node.

  • New Shatter node.

  • New Steps node.

  • New Surfacer node. (Known as Surface in Gaea 1.3)

  • New modes in Data Extractor node.

  • Curve node output improved.

  • File node now supports relative paths.

  • Linear Gamma enforcement added to File node.

  • Combiner node bugfixes for Subtract and Difference modes.

  • Combiner node now respects Clamp directive.

  • Modifiers stack refined.

  • EasyErosion modes improved.

  • New Height Remap modifier replaces Multiplier.

  • SoftClip removed from LightX Render node.

  • Height option added to Gradient nodes.

  • Craggy node size reversed for better sync with shape.

  • Vertical dilation added to Dilate node.

  • Improved node validation for complex graphs.

  • Added a chart to visualize data in Statistics window.

  • Added meter notation to Terrain Definition in Build Settings.

  • Unreal Node now supports easier naming/prefix selection.

  • Node Family menu improved.

  • Blur speed improvement on CPU and GPU.

  • Experimental GPU mode added to Median blur.

  • New Sun control in Sky Editor.

  • Sky Editor easier to access from Viewport toolbar.

  • Removed "Sun Sphere" from viewport.

  • Fixed several bugs in Sky editor.

  • Fixed a bug in Bomber High Quality mode.

  • Fixed a bug in Editor property visibility.

  • Fixed Tab toggle shortcuts.

  • Fixed a bug in Sand node Warp By Terrain option.

  • Fixed a bug in Rugged node where terrain would go below the ground.

  • Fixed a bug where filenames would be truncated incorrectly in File node.

  • Fixed a bug where duplicated nodes would lose connections on reload.

  • Fixed a bug where Craterfield would unnecessarily increase terrain height.

  • Fixed a bug where bypassed nodes would break expected behavior of chain.

  • Fixed a bug where replacing a node would break expected behavior of chain.

  • Several minor and rare bugs fixed.

2.0.0.10

  • Mesher would not export non-optimized meshes.

  • File node improved.

  • Fixed file node crashes.

  • Resetting Transform node would break some properties.

  • Height option added to Mountain node.

  • New style for Viewport.

  • Fixed floating viewport window style.

  • Fixed an issue in Erosion2 not processing properly.

2.0.0.9

  • Fixed a critical bug that caused several nodes' UI to stop functioning.

  • File node would crash in some instances.

  • Layers node added for blending multiple nodes with multiple masks.

  • Fixed issues with the Build Path.

  • Obsolete Erosion parameter removed from Craggy.

  • Gizmo in Radial Gradient was inverted.

  • Transform Gizmo would break the node.

  • OffsetZ temporarily removed from Transform node.

  • Fixed a critical bug in Mask node.

  • Several internal fixes.

2.0.0.8

  • Added support for Gaea2Houdini plugin.

  • Mask port is now available in all nodes. Drop connection on center of node to expose.

  • Mask node fixed.

  • Fixed 2D Viewport added to the main viewport area.

  • Autosave toolbar menu now populates the last 5 autosaves.

  • Undo recording (work-in-progress) works. Actual undo is coming up in a near future build.

  • Bypass node command now works properly.

  • Build Settings window improved.

  • World Dimension settings added to Build Settings window.

  • Build option now directly available from the Build tab in the Data View.

  • Shift-Drag on multi-thumb slider did not behave properly.

  • New Plates node.

  • TextureBase improved.

  • Data Extractor node added to extract data from other nodes such as Modifier mask.

  • New Modifiers - Blur, Equalizer, Threshold, Warp, and Influence.

  • Modifiers would not be preserved when restoring a node.

  • Modifiers would not be preserved when replacing a node.

  • Renderer improved in CPU mode.

  • Hills node simplified.

  • SlopeBlur fixed.

  • Option to hide Advanced tools in Options menu.

  • Gizmo behavior regression fixed.

  • Equalizer node added.

  • Equalizer option added to Adjust node.

  • 2D Map viewer navigation improved.

  • Exportable Nodes view improved for readability.

  • Fixed several crashes in the UI.

  • Fixed several issues with the engine.

  • Several performance improvements through the application.

2.0.0.7

  • Support for Gaea Unreal Tools 2.0.0.7.

  • New redesigned Curve node.

  • Central Overwrite mode for builds.

  • Latest Build folder option for incremental builds.

  • Baked color nodes would load incorrectly.

  • Post-Build Script commands.

  • XPU improvements.

  • Several graph bug fixes.

  • Further internal engine updates for upcoming Hybrid Builds.

  • Improved support for AMD devices.

  • Build Settings window improved.

2.0.0.6

  • Added support for viewport on second screen or as floating window.

  • Thermal2 algorithm improved.

  • Thermal2 now supports Sediment Removal.

  • GPU/XPU engine improvements.

  • Added fallback/retry mechanism to switch to CPU if GPU fails or runs out of memory.

  • Gizmo behavior has been improved. Further improvements are coming.

  • Gizmos are now optional, and can be toggled from the property editor toolbar.

  • HSL node was broken.

  • Gamma node was broken.

  • Classic mode added to Distance node.

  • Snow Gizmo behavior was incorrect.

  • Origami was incorrectly categorized in Color nodes.

  • Group icon and color menus were not working.

  • Combine Square Root and Divide modes fixed.

  • Combine UI improved for faster mode selection.

  • Copy/Paste shortcuts were not working.

  • Fixed several issues with Build Swarm, especially with incorrect resolutions.

  • Import Graph (.terrain) command added.

  • Import/Export Graph Fragment (.tfrag) files.

  • Image import menu command added.

  • Lots of ground-work for the upcoming Hybrid Builds.

  • Improved several aspects of the main and secondary UI.

2.0.0.5

  • Several critical fixes for license activation.

  • New viewport gizmos for managing nodes such as Perlin, Radial Gradient, Transform, and more.

  • Sun sunlight modification gizmo.

  • Menus visually improved to distinguish from buttons.

  • Improved UI for Build Swarm.

  • Post-build reports in Build Swarm in UI, JSON file, and plain text.

  • Min/Max Modifiers in Modifiers stack were broken.

  • License issue prevented Gaea from running in some cases.

  • Build Swarm would default to 1024 x 1024 resolution.

  • Render modes merged into a single menu item to save space.

  • Connections would not draw correctly on reconnecting some nodes.

  • Deleting a Preview Locked node would crash Gaea.

  • Graph Search would show up outside of the Graph.

  • Terrace Steepness restored. Node works exactly as in Gaea 1.0.

  • Swirl was not resolution independent.

  • Curvature Map was incorrect.

  • Improved handling of GPU devices.

  • Several other minor fixes.

2.0.0.4

  • Fixed an issue where Build Swarm would not run.

  • Fixed an issue where license would not be recognized in some rare cases.

  • Erosion1 was not working correctly.

  • Halftone node added.

  • Diagnostics and Benchmark would not work in some cases.

  • Fixed several issues reported in Build Swarm.

  • Important stability fixes.

2.0.0.3

  • Major improvements throughout the engine.

  • Support for CPU and GPU acceleration.

  • Several new nodes added.

  • Baking and Caching enabled.

  • Foundational support for Hybrid Builds (coming soon).

  • F4 now allows node layout as in Gaea 1.0.

  • Automatic updater added.

  • Camera panning broke when viewport was rotated.

  • Diagnostics app improved with new options and benchmarks.

  • Double-clicking node in Data View selects the node in the Graph.

  • Export now ensures output is clamped.

  • Fast load through cached previews.

  • Fixed issues with connecting nodes in some situations.

  • Gaea would not work on non-English installations of windows.

  • Graph toolbar button for port and portals manipulation.

  • Improved licensing so activations are not exhausted quickly.

  • New licensing system, with ability to release license.

  • Portal available in Search.

  • Prevent values beyond 0..1, unless explicitly chosen.

  • Preview Resolution menu now also available at the top of the window.

  • Signed distributable to avoid antivirus issues.

  • Viewport navigation buttons were not assigned properly.

  • Canyon: Obsolete Width property removed.

  • Constant: Obsolete Iterations property removed.

  • Debris: New node.

  • Dilate: Node was not working properly.

  • Export: Node improved.

  • Extend: Node was not working properly.

  • Flip: Node was not working properly.

  • LineNoise: Clamp fixed.

  • MountainSide: Erosion added to the primitive.

  • MountainSide: Redesigned node now fully functional.

  • Noise: Fixed property visibility based on mode.

  • Primitives: All primitives will now respect the primary input as a mask.

  • Recurve: Improved model.

  • SoftClip: Node was not working properly.

  • Swirl: Intensity removed. Use Multiplier modifier instead.

  • Terraces: Obsolete SoftFalloff and Steepness removed.

  • Thermal2: New node.

  • ThermalShaper: Influence was not working.

  • Unity: New node.

  • Unreal: 8K resolution now available.

  • Warp: Modulation was not working properly.

Previous2.0.0.14 (Beta 1)

Last updated 2 months ago