Early Access Previews
The following is a list of changelogs from all Early Access Preview (EAP) builds that were publicly available prior to the release of the Production Ready version.
2.0.0.13
Fixed a critical regression in Blur that prevent resolution independence.
2.0.0.12
Fixed a critical bug in Blur and any nodes that relied on Blur.
2.0.0.11
Added option to always show Mask port on compatible nodes.
New Outcrops node.
New Stones node.
New Hemisphere node.
New Shear node.
New Shatter node.
New Steps node.
New Surfacer node. (Known as Surface in Gaea 1.3)
New modes in Data Extractor node.
Curve node output improved.
File node now supports relative paths.
Linear Gamma enforcement added to File node.
Combiner node bugfixes for Subtract and Difference modes.
Combiner node now respects Clamp directive.
Modifiers stack refined.
EasyErosion modes improved.
New Height Remap modifier replaces Multiplier.
SoftClip removed from LightX Render node.
Height option added to Gradient nodes.
Craggy node size reversed for better sync with shape.
Vertical dilation added to Dilate node.
Improved node validation for complex graphs.
Added a chart to visualize data in Statistics window.
Added meter notation to Terrain Definition in Build Settings.
Unreal Node now supports easier naming/prefix selection.
Node Family menu improved.
Blur speed improvement on CPU and GPU.
Experimental GPU mode added to Median blur.
New Sun control in Sky Editor.
Sky Editor easier to access from Viewport toolbar.
Removed "Sun Sphere" from viewport.
Fixed several bugs in Sky editor.
Fixed a bug in Bomber High Quality mode.
Fixed a bug in Editor property visibility.
Fixed Tab toggle shortcuts.
Fixed a bug in Sand node Warp By Terrain option.
Fixed a bug in Rugged node where terrain would go below the ground.
Fixed a bug where filenames would be truncated incorrectly in File node.
Fixed a bug where duplicated nodes would lose connections on reload.
Fixed a bug where Craterfield would unnecessarily increase terrain height.
Fixed a bug where bypassed nodes would break expected behavior of chain.
Fixed a bug where replacing a node would break expected behavior of chain.
Several minor and rare bugs fixed.
2.0.0.10
Mesher would not export non-optimized meshes.
File node improved.
Fixed file node crashes.
Resetting Transform node would break some properties.
Height option added to Mountain node.
New style for Viewport.
Fixed floating viewport window style.
Fixed an issue in Erosion2 not processing properly.
2.0.0.9
Fixed a critical bug that caused several nodes' UI to stop functioning.
File node would crash in some instances.
Layers node added for blending multiple nodes with multiple masks.
Fixed issues with the Build Path.
Obsolete Erosion parameter removed from Craggy.
Gizmo in Radial Gradient was inverted.
Transform Gizmo would break the node.
OffsetZ temporarily removed from Transform node.
Fixed a critical bug in Mask node.
Several internal fixes.
2.0.0.8
Added support for Gaea2Houdini plugin.
Mask port is now available in all nodes. Drop connection on center of node to expose.
Mask node fixed.
Fixed 2D Viewport added to the main viewport area.
Autosave toolbar menu now populates the last 5 autosaves.
Undo recording (work-in-progress) works. Actual undo is coming up in a near future build.
Bypass node command now works properly.
Build Settings window improved.
World Dimension settings added to Build Settings window.
Build option now directly available from the Build tab in the Data View.
Shift-Drag on multi-thumb slider did not behave properly.
New Plates node.
TextureBase improved.
Data Extractor node added to extract data from other nodes such as Modifier mask.
New Modifiers - Blur, Equalizer, Threshold, Warp, and Influence.
Modifiers would not be preserved when restoring a node.
Modifiers would not be preserved when replacing a node.
Renderer improved in CPU mode.
Hills node simplified.
SlopeBlur fixed.
Option to hide Advanced tools in Options menu.
Gizmo behavior regression fixed.
Equalizer node added.
Equalizer option added to Adjust node.
2D Map viewer navigation improved.
Exportable Nodes view improved for readability.
Fixed several crashes in the UI.
Fixed several issues with the engine.
Several performance improvements through the application.
2.0.0.7
Support for Gaea Unreal Tools 2.0.0.7.
New redesigned Curve node.
Central Overwrite mode for builds.
Latest Build folder option for incremental builds.
Baked color nodes would load incorrectly.
Post-Build Script commands.
XPU improvements.
Several graph bug fixes.
Further internal engine updates for upcoming Hybrid Builds.
Improved support for AMD devices.
Build Settings window improved.
2.0.0.6
Added support for viewport on second screen or as floating window.
Thermal2 algorithm improved.
Thermal2 now supports Sediment Removal.
GPU/XPU engine improvements.
Added fallback/retry mechanism to switch to CPU if GPU fails or runs out of memory.
Gizmo behavior has been improved. Further improvements are coming.
Gizmos are now optional, and can be toggled from the property editor toolbar.
HSL node was broken.
Gamma node was broken.
Classic mode added to Distance node.
Snow Gizmo behavior was incorrect.
Origami was incorrectly categorized in Color nodes.
Group icon and color menus were not working.
Combine Square Root and Divide modes fixed.
Combine UI improved for faster mode selection.
Copy/Paste shortcuts were not working.
Fixed several issues with Build Swarm, especially with incorrect resolutions.
Import Graph (.terrain) command added.
Import/Export Graph Fragment (.tfrag) files.
Image import menu command added.
Lots of ground-work for the upcoming Hybrid Builds.
Improved several aspects of the main and secondary UI.
2.0.0.5
Several critical fixes for license activation.
New viewport gizmos for managing nodes such as Perlin, Radial Gradient, Transform, and more.
Sun sunlight modification gizmo.
Menus visually improved to distinguish from buttons.
Improved UI for Build Swarm.
Post-build reports in Build Swarm in UI, JSON file, and plain text.
Min/Max Modifiers in Modifiers stack were broken.
License issue prevented Gaea from running in some cases.
Build Swarm would default to 1024 x 1024 resolution.
Render modes merged into a single menu item to save space.
Connections would not draw correctly on reconnecting some nodes.
Deleting a Preview Locked node would crash Gaea.
Graph Search would show up outside of the Graph.
Terrace Steepness restored. Node works exactly as in Gaea 1.0.
Swirl was not resolution independent.
Curvature Map was incorrect.
Improved handling of GPU devices.
Several other minor fixes.
2.0.0.4
Fixed an issue where Build Swarm would not run.
Fixed an issue where license would not be recognized in some rare cases.
Erosion1 was not working correctly.
Halftone node added.
Diagnostics and Benchmark would not work in some cases.
Fixed several issues reported in Build Swarm.
Important stability fixes.
2.0.0.3
Major improvements throughout the engine.
Support for CPU and GPU acceleration.
Several new nodes added.
Baking and Caching enabled.
Foundational support for Hybrid Builds (coming soon).
F4
now allows node layout as in Gaea 1.0.Automatic updater added.
Camera panning broke when viewport was rotated.
Diagnostics app improved with new options and benchmarks.
Double-clicking node in Data View selects the node in the Graph.
Export now ensures output is clamped.
Fast load through cached previews.
Fixed issues with connecting nodes in some situations.
Gaea would not work on non-English installations of windows.
Graph toolbar button for port and portals manipulation.
Improved licensing so activations are not exhausted quickly.
New licensing system, with ability to release license.
Portal available in Search.
Prevent values beyond 0..1, unless explicitly chosen.
Preview Resolution menu now also available at the top of the window.
Signed distributable to avoid antivirus issues.
Viewport navigation buttons were not assigned properly.
Canyon: Obsolete
Width
property removed.Constant: Obsolete
Iterations
property removed.Debris: New node.
Dilate: Node was not working properly.
Export: Node improved.
Extend: Node was not working properly.
Flip: Node was not working properly.
LineNoise:
Clamp
fixed.MountainSide: Erosion added to the primitive.
MountainSide: Redesigned node now fully functional.
Noise: Fixed property visibility based on mode.
Primitives: All primitives will now respect the primary input as a mask.
Recurve: Improved model.
SoftClip: Node was not working properly.
Swirl:
Intensity
removed. UseMultiplier
modifier instead.Terraces: Obsolete
SoftFalloff
andSteepness
removed.Thermal2: New node.
ThermalShaper:
Influence
was not working.Unity: New node.
Unreal: 8K resolution now available.
Warp:
Modulation
was not working properly.
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