Modify Nodes
Modify nodes reshape, filter, remap, warp, or clean up terrain and mask data. Use this family when you already have an input and need to adjust its form, range, sharpness, direction, or spatial behavior.
Start here when you need to:
- clean up unwanted artifacts or fragments
- clamp, normalize, sharpen, blur, or remap height data
- warp, transform, rotate, fold, or reshape an existing terrain
- add controlled post-process changes without replacing the source terrain
Useful starting points:
- Adjust, Autolevel, Clamp, Curve, and Threshold for value and range control
- Blur, Denoise, Median, Sharpen, and SoftClip for cleanup and filtering
- Warp, SlopeWarp, DirectionalWarp, Transform, and Transform3D for spatial changes
- Distance, Fold, GraphicEQ, Shaper, and ThermalShaper for stronger shape design