Gaea Documentation

Gaea Documentation

Node Reference


Output


Output Nodes

Output nodes prepare terrain data for viewing, baking, rendering, or handoff to another tool. Use this family when the graph is ready to produce a map, preview, mesh, engine export, or final downstream asset.

Start here when you need to:

  • preview lighting, ambient occlusion, or presentation renders
  • bake derived texture maps from terrain data
  • export heightfields, masks, meshes, point clouds, or engine-ready packages
  • prepare output for Unity, Unreal, or another production pipeline

Useful starting points:

In this section


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