Output Nodes
Output nodes prepare terrain data for viewing, baking, rendering, or handoff to another tool. Use this family when the graph is ready to produce a map, preview, mesh, engine export, or final downstream asset.
Start here when you need to:
- preview lighting, ambient occlusion, or presentation renders
- bake derived texture maps from terrain data
- export heightfields, masks, meshes, point clouds, or engine-ready packages
- prepare output for Unity, Unreal, or another production pipeline
Useful starting points:
- Export for general file export
- TextureBaker for derived texture maps
- Mesher for mesh output
- Unity and Unreal for engine-focused output preparation
- AO, Shade, Sunlight, and LightX for visual preview and render support