Colorize Nodes
Colorize nodes create, process, split, combine, and weather color data. Use this family when the terrain needs visual color, material palette work, or channel operations for downstream texturing.
Start here when you need to:
- create a first-pass terrain color map
- layer, tint, split, merge, or process color channels
- make color follow terrain flow, sediment, or weathering behavior
- prepare color data for texturing, rendering, or export
Useful starting points:
- SatMap and SuperColor for terrain-aware base color
- ColorErosion and Weathering for weathered or flow-aware color passes
- WaterColor for water-specific color
- RGBMerge, RGBSplit, HSL, Gamma, and Tint for channel and color adjustments
- Synth and CLUTer for source-driven or lookup-based color workflows