Gaea Documentation

Gaea Documentation

Node Reference


Nodes


Node Families

Browse the Gaea node library by family. Each family groups related processors so you can compare similar tools quickly and jump to the exact node you need.

Use this page when you know the kind of work you want a node to do, but not the exact node name yet.

Choose a Family

Family Best starting point when you need to...
Terrain Create a large terrain base such as mountains, islands, ridges, dunes, craters, or volcanoes.
Primitive Generate simple shapes, gradients, masks, patterns, noises, or reusable graph inputs.
Simulate Add natural process behavior such as erosion, snow, debris, water, trees, or vegetation.
Surface Add visual surface character such as terraces, rocks, sand, stones, cracks, or stratified detail.
Modify Reshape, filter, warp, clamp, sharpen, smooth, or clean up an existing terrain or mask.
Derive Extract masks and supporting maps from height, slope, flow, curvature, normals, color, or surface structure.
Colorize Build terrain color, split or merge channels, apply palettes, or weather color through terrain flow.
Utility Route data, organize graphs, compare inputs, manage masks, or add reusable graph logic.
Output Preview, render, bake, export, or prepare outputs for engines, DCC apps, and production pipelines.

How to Use Node Pages

Most node pages are designed for fast lookup first. A finished page should tell you what the node does, when to use it, what visual result to expect, and which properties matter most.

Some node pages include visual reference images in the foldout to show the intended result or comparison at a glance.

In this section


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Documentation is provided under the MIT License.