Gaea Documentation

Gaea Documentation

User Interface


Build Options


The Build Options window gathers the settings that define how Gaea builds and exports a terrain. Use the tabs on the left to choose build scope, output destinations, tiled build behavior, export nodes, Terrain Definition, regions, profiles, scripts, and execution commands.

Tab Purpose
Resolution Choose the build scope, resolution, subdivision mode, and output layout.
Build Set the build destination, filename behavior, and overwrite handling.
Tiles Configure tile naming, organization, overlap, and axis handling.
Nodes Select exportable ports and per-node output settings.
Script Run post-build commands automatically after a build finishes.
Terrain Define terrain width, height, and real-scale values in the Terrain Definition panel.
Regions Create focused high-detail regions inside a larger terrain.
Profiles Save and recall complete sets of build settings.
Commands Start the build or copy the generated command line.

How the tabs work together

Two tabs usually define the foundation of a build:

  • Resolution determines how many pixels are used to represent the build.
  • Terrain defines the physical size of the world through the Terrain Definition settings.

Together, those settings determine the terrain's meters-per-pixel value and help keep erosion, scale judgments, and downstream exports grounded in a realistic size.

For background on scale, see Scale and Resolution and Dimensions and Scale.


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Documentation is provided under the MIT License.