DirectionalWarp
The DirectionalWarp node deforms the terrain using a guide input to control the displacement. This allows for controlled warping effects such as wind-swept erosion, river carving, and other directional deformations.
Inputs
Primary Input: The terrain to be warped.
Guide Input: The directional guide that influences the warping effect. This can be any terrain or pattern used to determine the displacement direction.
Properties
Strength: Controls the intensity of the warping effect. Higher values create more pronounced distortions.
Direction: Sets the primary direction of the warp effect.
Edge Behaviour: Defines how the warp effect interacts with terrain edges.
Edge: Determines whether the effect is clipped or extended beyond the bounds of the terrain.
Mirror: Mirrors the warping effect along edges to maintain symmetry. Useful for tiling terrains without visible seams.
Last updated