DirectionalWarp
The DirectionalWarp node deforms the terrain using a guide input to control the displacement. This allows for controlled warping effects such as wind-swept erosion, river carving, and other directional deformations.
Inputs
Primary Input: The terrain to be warped.
Guide Input: The directional guide that influences the warping effect. This can be any terrain or pattern used to determine the displacement direction.
Properties
Strength Controls the intensity of the warping effect. Higher values create more pronounced distortions.
Direction Sets the primary direction of the warp effect.
Edge Behaviour: Defines how the warp effect interacts with terrain edges.
Edge Determines whether the effect is clipped or extended beyond the bounds of the terrain.
Mirror Mirrors the warping effect along edges to maintain symmetry. Useful for tiling terrains without visible seams.
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