Debris
Debris Amount – Controls how many individual rocks or debris pieces are emitted.
Amount Multiplier – Scales the emitted debris amount globally without changing other parameters.
Friction – Determines how easily debris slides; higher values make debris stop sooner and form steeper piles.
Restitution – Controls energy loss on impact, affecting how far debris bounces or continues sliding.
Size – Sets the overall size of the emitted rocks or debris pieces.
Height – Defines the vertical offset or emission height for debris release.
Seed – Randomization seed for generating varied debris distributions.
Shape
Rounded – Produces smoother, rounded rock fragments.
Sharp – Produces jagged, angular rock fragments.
Render Still Rocks – Enables rendering of non-moving debris settled on the terrain.
Distribution
Uniform – Evenly spreads debris across the emission area.
Natural – Creates more organic, irregular clustering of debris.
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