Debris

  • Debris Amount – Controls how many individual rocks or debris pieces are emitted.

  • Amount Multiplier – Scales the emitted debris amount globally without changing other parameters.

  • Friction – Determines how easily debris slides; higher values make debris stop sooner and form steeper piles.

  • Restitution – Controls energy loss on impact, affecting how far debris bounces or continues sliding.

  • Size – Sets the overall size of the emitted rocks or debris pieces.

  • Height – Defines the vertical offset or emission height for debris release.

  • Seed – Randomization seed for generating varied debris distributions.

  • Shape

    • Rounded – Produces smoother, rounded rock fragments.

    • Sharp – Produces jagged, angular rock fragments.

  • Render Still Rocks – Enables rendering of non-moving debris settled on the terrain.

  • Distribution

    • Uniform – Evenly spreads debris across the emission area.

    • Natural – Creates more organic, irregular clustering of debris.

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