QuadSpinner Gaea
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On this page
  • Crumble
  • Controlling the Edge
  • Properties
  1. Nodes
  2. 🟠Simulate

Crumble

PreviousAnastomosisNextDebris

Last updated 2 months ago

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Crumble

Crumble runs a different kind of simulation that feeds off of existing crevices, erosive information, and other subtle details to collapse the terrain. Just as the name implies, the terrain starts crumbling from the edges. It runs a different kind of simulation that feeds off of existing crevices, erosive information, and other subtle details to collapse the terrain. Just as the name implies, the terrain starts crumbling from the edges.

Crumble works with just about any Primitive, Erosion, and Surface node. While the controls may seem somewhat simplistic, they can create a wide range of effects depending on the combination.

Controlling the Edge

Horizontal bias shifts the erosion either towards the beginning of flow structures or towards the deposits at the end. Vertical bias shifts the erosion towards the higher altitude or lower altitudes.

While both may look simple, combining them in unique ways can give you a variety of different-looking terrains.

While Crumble does "eat away" the edges, the control over the edges was limited. With the new Edge slider, you can reduce or expand the effect the erosion process has on sharp edges. You can combine this with the Rock Hardness slider for absolute control.

Properties

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The Edge slider gives fine control over the collapse.