MultiFractal
MultiFractal
MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.
Properties
Fractal
Noise Type
FBM: Use for varied noise.
Billowy: Use for lower, more bulbous shapes.
Ridged: Use for sharp shapes.
Auto Octaves: Automatically sets the octaves.
Octaves: Number of octaves, higher values create more complexity.
Scale:
Relative Feature Scale:
Roughness: Lower value creates smoother shapes, higher value creates rough shapes.
Edge smoothing: Smoothes the shape of the terrain.
Seed: The randomization pattern or seed for the node's process.
Variation
Type
SecondaryFractal:
SelfModulation:
Variation:
Smoothness:
Contrast:
Damping:
Bias:
Position
Rotation:
Anisotropy:
Offset X:
Offset Y:
Warp
Perturb
None: No warping.
Simple: Simple, soft warping.
Complex: Complex, turbulence warping.
Relative Size:
Strength:
Complexity:
Roughness: Lower value creates smoother shapes, higher value creates rough shapes.
Attenuation:
Iterations:
Relative Anisotropy:
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