MultiFractal

MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.

Properties

Fractal

  • Noise Type

    • FBM Use for varied noise.

    • Billowy Use for lower, more bulbous shapes.

    • Ridged Use for sharp shapes.

  • Auto Octaves Automatically sets the octaves.

  • Octaves Number of octaves, higher values create more complexity.

  • Scale

  • Relative Feature Scale

  • Roughness Lower value creates smoother shapes, higher value creates rough shapes.

  • Edge smoothing Smoothes the shape of the terrain.

  • Seed The randomization pattern or seed for the node's process.

Variation

  • Type

    • SecondaryFractal

    • SelfModulation

  • Variation

  • Smoothness

  • Contrast

  • Damping

  • Bias

Position

  • Rotation

  • Anisotropy

  • Offset X

  • Offset Y

Warp

  • Perturb

    • None No warping.

    • Simple Simple, soft warping.

    • Complex Complex, turbulence warping.

  • Relative Size

  • Strength

  • Complexity

  • Roughness Lower value creates smoother shapes, higher value creates rough shapes.

  • Attenuation

  • Iterations

  • Relative Anisotropy

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