MultiFractal
MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.
Properties
Fractal
Noise Type
FBM Use for varied noise.
Billowy Use for lower, more bulbous shapes.
Ridged Use for sharp shapes.
Auto Octaves Automatically sets the octaves.
Octaves Number of octaves, higher values create more complexity.
Scale
Relative Feature Scale
Roughness Lower value creates smoother shapes, higher value creates rough shapes.
Edge smoothing Smoothes the shape of the terrain.
Seed The randomization pattern or seed for the node's process.
Variation
Type
SecondaryFractal
SelfModulation
Variation
Smoothness
Contrast
Damping
Bias
Position
Rotation
Anisotropy
Offset X
Offset Y
Warp
Perturb
None No warping.
Simple Simple, soft warping.
Complex Complex, turbulence warping.
Relative Size
Strength
Complexity
Roughness Lower value creates smoother shapes, higher value creates rough shapes.
Attenuation
Iterations
Relative Anisotropy
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