Bomber
Bomber
Bomber
The Bomber node takes an input heightfield and "stamps" or bombs it across the entire surface of the terrain using the randomization properties you set.
If your terrain has a hard edge, you can turn on Fade Edges. Or for more precise control, try using the Edge or Clipbefore applying the Bomber node.
Properties
Iterations: Number of instances the bombing operation will create.
Multiplier: Quickly multiply the instances by increasing or decreasing this value.
Size: The minimum and maximum relative size of bombed instances.
Size Distribution: Uniformity of the size of the bombed instances.
Rotation: The minimum and maximum range of rotations for the bombed instances.
Maintain Proportions: Whether instances should maintain height vs size proportion or not.
Variable Height: Allow variations in Height.
Height: The minimum and maximum range of height variations for the bombed instances.
Distribution
Random: A randomized distribution that results in pure chaotic patterns.
Grid: A normalized grid distribution function that results in a systematic pattern.
Jitter: The random offset applied to each instance while distributing.
Seed: The randomization pattern or seed for the node's process.
Fade Edges:
Blend Mode
None: Overwrite each instance.
Blend: Blend instances.
Add: Adds instances on top.
Subtract: Subtract each instance from the base and previous instances.
Difference: Create difference between the base and each bombed instance.
Multiply: Multiply the base with each bombed instance.
Screen: Adds the two inputs without overexposing the output.
Max: Retain the maximum height values of each bombed instance.
Min: Retain the minimum height values of each bombed instance.
Quality
Draft / Medium / High: The level of quality to be used. Draft is recommended when working with high-resolution previews.
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