Transform
Transform allows you to move, rotate, and scale any terrain. The Transform node can be implemented at any point in your graph as it is a post-process effect.

Properties
Position
Offset X/Y/Z Controls the position of the input on the surface.
Scale
Uniform This applies uniform scale, when unchecked it applies the non-uniform scale.
Scale The uniform scale on both axes.
Scale X The non-uniform scale on the X axis.
Scale Y The non-uniform scale on the Y axis.
Rotation
Angle The angle of rotation of the terrain.
Settings
Blend Mode: The desired blend mode. Usually Add or Max are the recommend ways.
Edges
None: Unmodified edge.
Thin Thin edge fade.
Wide Wide edge fade.
Soft Very wide edge fade.
Quality
Draft Low quality, mostly used for design-time.
Medium Medium quality, often good for production, but may still produce some artifacts.
High Recommended quality for final production.
Last updated