QuadSpinner Gaea
Download GaeaTalk to Support
  • User Guide
  • Node Reference
  • Changelog
  • Readme
  • Nodes
    • 🟢Primitive
      • Cellular
      • Cellular3D
      • Cone
      • Constant
      • Cracks
      • CutNoise
      • DotNoise
      • Draw
      • DriftNoise
      • File
      • Gabor
      • Hemisphere
      • LinearGradient
      • LineNoise
      • MultiFractal
      • Noise
      • Object
      • Perlin
      • RadialGradient
      • TileInput
      • Voronoi
      • WaveShine
    • 🟢Terrain
      • Canyon
      • Crater
      • CraterField
      • DuneSea
      • Island
      • Mountain
      • MountainRange
      • MountainSide
      • Plates
      • Ridge
      • Rugged
      • Slump
      • Uplift
      • Volcano
    • 🔵Modify
      • Adjust
      • Aperture
      • Autolevel
      • Blur
      • Clamp
      • Clip
      • Curve
      • Deflate
      • Denoise
      • Dilate
      • DirectionalWarp
      • Distance
      • Equalize
      • Extend
      • Filter
      • Flip
      • Fold
      • GraphicEQ
      • Match
      • Median
      • Meshify
      • Origami
      • Pixelate
      • Recurve
      • Shaper
      • Sharpen
      • SlopeBlur
      • SlopeWarp
      • SoftClip
      • Swirl
      • ThermalShaper
      • Threshold
      • Transform
      • Transpose
      • VariableBlur
      • Warp
      • Whorl
    • 🟡Surface
      • Bomber
      • Bulbous
      • Contours
      • Craggy
      • FractalTerraces
      • Grid
      • GroundTexture
      • Outcrops
      • Pockmarks
      • RockNoise
      • Rockscape
      • Roughen
      • Sand
      • Sandstone
      • Shatter
      • Shear
      • Steps
      • Stones
      • Stratify
      • Terraces
    • 🟠Simulate
      • Anastomosis
      • Crumble
      • Debris
      • Dusting
      • EasyErosion
      • Erosion
      • Erosion2
      • Hillify
      • HydroFix
      • Lake
      • Lichtenberg
      • Rivers
      • Sea
      • Sediments
      • Snow
      • Thermal
      • Thermal2
      • Trees
      • Wizard
      • Wizard2
    • ⚪Derive
      • Angle
      • Curvature
      • FlowMap
      • FlowMapClassic
      • Height
      • Normals
      • Occlusion
      • Peaks
      • RockMap
      • Slope
      • Soil
      • TextureBase
      • Texturizer
    • 🟣Colorize
      • CLUTer
      • ColorErosion
      • Gamma
      • HSL
      • RGBMerge
      • RGBSplit
      • SatMap
      • Splat
      • SuperColor
      • Synth
      • Tint
      • WaterColor
      • Weathering
    • 🔴Output
      • AO
      • Cartography
      • Export
      • Halftone
      • LightX
      • Mesher
      • PointCloud
      • Sunlight
      • Unity
      • Unreal
    • âš«Utility
      • Accumulator
      • Chokepoint
      • Combine
      • Compare
      • Construction
      • DataExtractor
      • Edge
      • Gate
      • Layers
      • LoopBegin
      • LoopEnd
      • Mask
      • MathX
      • MeshWarp
      • Mixer
      • Repeat
      • Reseed
      • Route
      • Seamless
      • Switch
  • Gaea2Houdini
    • Gaea Nodes
    • TOR Processor
Powered by GitBook
LogoLogo

Copyright © 2020-2025 QuadSpinner. All rights reserved.

On this page
  • Transform
  • Properties
  • Position
  • Scale
  • Rotation
  • Settings
  1. Nodes
  2. Modify

Transform

Transform

Transform allows you to move, rotate, and scale any terrain. The Transform node can be implemented at any point in your graph as it is a post-process effect.

If your terrain has a hard edge, try using the Zero Borders node before applying the Transform node.

Properties

Position

  • Offset X:

  • Offset Y:

  • Offset Z:

Scale

  • Uniform: This applies uniform scale.

  • Scale:

  • Scale X: The non-uniform scale on the X axis.

  • Scale Y: The non-uniform scale on the Y axis.

Rotation

  • Angle: The angle of rotation of the terrain.

Settings

  • Blend Mode

    • None:

    • Blend:

    • Add:

    • Subtract:

    • Difference:

    • Multiply:

    • Screen:

    • Max:

    • Min:

  • Edges

    • None:

    • Thin:

    • Wide:

    • Soft:

  • Quality

    • Draft:

    • Medium:

    • High:

PreviousThresholdNextTranspose

Last updated 2 months ago

🔵