QuadSpinner Gaea
Download GaeaTalk to Support
  • User Guide
  • Node Reference
  • Changelog
  • Readme
  • Nodes
    • 🟢Primitive
      • Cellular
      • Cellular3D
      • Cone
      • Constant
      • Cracks
      • CutNoise
      • DotNoise
      • Draw
      • DriftNoise
      • File
      • Gabor
      • Hemisphere
      • LinearGradient
      • LineNoise
      • MultiFractal
      • Noise
      • Object
      • Perlin
      • RadialGradient
      • TileInput
      • Voronoi
      • WaveShine
    • 🟢Terrain
      • Canyon
      • Crater
      • CraterField
      • DuneSea
      • Island
      • Mountain
      • MountainRange
      • MountainSide
      • Plates
      • Ridge
      • Rugged
      • Slump
      • Uplift
      • Volcano
    • 🔵Modify
      • Adjust
      • Aperture
      • Autolevel
      • Blur
      • Clamp
      • Clip
      • Curve
      • Deflate
      • Denoise
      • Dilate
      • DirectionalWarp
      • Distance
      • Equalize
      • Extend
      • Filter
      • Flip
      • Fold
      • GraphicEQ
      • Match
      • Median
      • Meshify
      • Origami
      • Pixelate
      • Recurve
      • Shaper
      • Sharpen
      • SlopeBlur
      • SlopeWarp
      • SoftClip
      • Swirl
      • ThermalShaper
      • Threshold
      • Transform
      • Transpose
      • VariableBlur
      • Warp
      • Whorl
    • 🟡Surface
      • Bomber
      • Bulbous
      • Contours
      • Craggy
      • FractalTerraces
      • Grid
      • GroundTexture
      • Outcrops
      • Pockmarks
      • RockNoise
      • Rockscape
      • Roughen
      • Sand
      • Sandstone
      • Shatter
      • Shear
      • Steps
      • Stones
      • Stratify
      • Terraces
    • 🟠Simulate
      • Anastomosis
      • Crumble
      • Debris
      • Dusting
      • EasyErosion
      • Erosion
      • Erosion2
      • Hillify
      • HydroFix
      • Lake
      • Lichtenberg
      • Rivers
      • Sea
      • Sediments
      • Snow
      • Thermal
      • Thermal2
      • Trees
      • Wizard
      • Wizard2
    • ⚪Derive
      • Angle
      • Curvature
      • FlowMap
      • FlowMapClassic
      • Height
      • Normals
      • Occlusion
      • Peaks
      • RockMap
      • Slope
      • Soil
      • TextureBase
      • Texturizer
    • 🟣Colorize
      • CLUTer
      • ColorErosion
      • Gamma
      • HSL
      • RGBMerge
      • RGBSplit
      • SatMap
      • Splat
      • SuperColor
      • Synth
      • Tint
      • WaterColor
      • Weathering
    • 🔴Output
      • AO
      • Cartography
      • Export
      • Halftone
      • LightX
      • Mesher
      • PointCloud
      • Sunlight
      • Unity
      • Unreal
    • âš«Utility
      • Accumulator
      • Chokepoint
      • Combine
      • Compare
      • Construction
      • DataExtractor
      • Edge
      • Gate
      • Layers
      • LoopBegin
      • LoopEnd
      • Mask
      • MathX
      • MeshWarp
      • Mixer
      • Repeat
      • Reseed
      • Route
      • Seamless
      • Switch
  • Gaea2Houdini
    • Gaea Nodes
    • TOR Processor
Powered by GitBook
LogoLogo

Copyright © 2020-2025 QuadSpinner. All rights reserved.

On this page
  • Recurve
  • Properties
  1. Nodes
  2. Modify

Recurve

Recurve

Recurve is a curvature-based expander node. It can inflate and/or deflate the terrain to create stronger slopes and larger, softer formations from a given noise or terrain.

Despite appearances, Recurve's output is very sensitive to subtle changes in the source heightfield. For example, if prior to Recurve you apply MicroErosion or Breaker, then Recurve will create a very specific flow pattern on those grooves and valleys.

Properties

  • Power: The strength of the inflate/deflate operation. Higher values cause drastic shifts in shape formation.

  • Scale: The amount of details to preserve. Higher values cause more prominent shapes to form.

  • Iterations:

  • Style

    • Inward:

    • Outward:

PreviousPixelateNextShaper

Last updated 2 months ago

🔵