Voronoi

Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.

Properties

Noise

  • Scale The perceptual scale of the Voronoi shapes. Higher values create more shapes.

  • Jitter Control the offset of the Voronoi points between symmetrical and chaotic.

  • Function

    • Euclidean Euclidean function.

    • Manhattan Manhattan function.

  • Form

    • C Voronoi cells with height decided by the cells themselves.

    • N Voronoi cells with height decided by the nearest neighbor.

    • R

    • P The default look for this geo-variant, suitable for creating mountains.

    • A A mix between P and M.

    • S Individual mountains with fully separated boundaries.

    • M Favors the strongest cell; good for creating a big mountain slope.

    • D Favors ridges over cell centers.

  • Gain

  • Clamp

  • Seed The randomization pattern or seed for the node's process.

Warp

  • Type

    • None

    • Simple

    • Complex

  • Frequency

  • Amplitude

  • Octaves

Transform

  • Scale X The non-uniform scale of the X axis.

  • Scale Y The non-uniform scale of the Y axis.

  • X

  • Y

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