Voronoi
Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.

Properties
Noise
Scale The perceptual scale of the Voronoi shapes. Higher values create more shapes.
Jitter Control the offset of the Voronoi points between symmetrical and chaotic.
Function
Euclidean Euclidean function.
Manhattan Manhattan function.
Form
C Voronoi cells with height decided by the cells themselves.
N Voronoi cells with height decided by the nearest neighbor.
R
P The default look for this geo-variant, suitable for creating mountains.
A A mix between P and M.
S Individual mountains with fully separated boundaries.
M Favors the strongest cell; good for creating a big mountain slope.
D Favors ridges over cell centers.
Gain
Clamp
Seed The randomization pattern or seed for the node's process.
Warp
Type
None
Simple
Complex
Frequency
Amplitude
Octaves
Transform
Scale X The non-uniform scale of the X axis.
Scale Y The non-uniform scale of the Y axis.
X
Y
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