Voronoi
Last updated
Last updated
Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.
Scale: The perceptual scale of the Voronoi shapes. Higher values create more shapes.
Jitter: Control the offset of the Voronoi points between symmetrical and chaotic.
Function
Euclidean: Euclidean function.
Manhattan: Manhattan function.
Form
C: Voronoi cells with height decided by the cells themselves.
N: Voronoi cells with height decided by the nearest neighbor.
R:
P: The default look for this geo-variant, suitable for creating mountains.
A: A mix between P and M.
S: Individual mountains with fully separated boundaries.
M: Favors the strongest cell; good for creating a big mountain slope.
D: Favors ridges over cell centers.
Gain:
Clamp:
Seed: The randomization pattern or seed for the node's process.
Type
None:
Simple:
Complex:
Frequency:
Amplitude:
Octaves:
Scale X: The non-uniform scale of the X axis.
Scale Y: The non-uniform scale of the Y axis.
X:
Y: