Voronoi

Voronoi

Voronoi is a staple of procedural design. It creates sharp, geometric patterns. The version in Gaea, however, is a "geo-variant". We have modified the base Voronoi shape to fit the needs of terrain design from the beginning.

Properties

Noise

  • Scale: The perceptual scale of the Voronoi shapes. Higher values create more shapes.

  • Jitter: Control the offset of the Voronoi points between symmetrical and chaotic.

  • Function

    • Euclidean: Euclidean function.

    • Manhattan: Manhattan function.

  • Form

    • C: Voronoi cells with height decided by the cells themselves.

    • N: Voronoi cells with height decided by the nearest neighbor.

    • R:

    • P: The default look for this geo-variant, suitable for creating mountains.

    • A: A mix between P and M.

    • S: Individual mountains with fully separated boundaries.

    • M: Favors the strongest cell; good for creating a big mountain slope.

    • D: Favors ridges over cell centers.

  • Gain:

  • Clamp:

  • Seed: The randomization pattern or seed for the node's process.

Warp

  • Type

    • None:

    • Simple:

    • Complex:

  • Frequency:

  • Amplitude:

  • Octaves:

Transform

  • Scale X: The non-uniform scale of the X axis.

  • Scale Y: The non-uniform scale of the Y axis.

  • X:

  • Y:

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