Erosion2
Last updated
Last updated
Gaea 2 introduces a new erosion algorithm designed to work alongside the existing Classic Erosion, offering enhanced capabilities for terrain shaping.
New Features and Enhancements:
Expanded Erosion Options: The new algorithm introduces additional parameters, allowing for more precise control over terrain erosion.
New Terrain Shapes: Erosion_2 enables the creation of terrain features that were not possible with the previous algorithm.
Terrain Character Preservation: The new algorithm better preserves the underlying characteristics of the original terrain during the erosion process.
Side-by-Side Operation: Erosion_2 is fully compatible with Classic Erosion, allowing users to choose between or combine both algorithms for different results.
Ease of Use: The controls for Erosion_2 have been simplified, making it easier to achieve desired outcomes.
Deterministic Results: Erosion_2 maintains consistent, deterministic results without any loss in performance.
Erosion_2 also offers significant performance improvements, with speed boosts of up to 10x compared to Erosion_1, even when running on the CPU. his new algorithm strikes a balance between generating realistic erosion effects and allowing for artistic flexibility, making it possible to create terrain shapes that were previously challenging or impractical with Classic Erosion.
Duration:
Downcutting:
Erosion Scale:
Seed:
Suspended Load:
Suspended Angle:
Bed Load:
Bed Angle:
Coarse Sediments:
Coarse Angle:
## Shape
These parameters offer extensive control over the erosion process, enabling users to tailor the effects to meet specific terrain requirements, whether for realistic or artistic purposes.
Shape:
Shape Sharpness:
Shape Detail Scale: