Erosion2

Erosion2

Gaea 2 introduces a new erosion algorithm designed to work alongside the existing Classic Erosion, offering enhanced capabilities for terrain shaping.

New Features and Enhancements:

Properties

  • Expanded Erosion Options: The new algorithm introduces additional parameters, allowing for more precise control over terrain erosion.

  • New Terrain Shapes: Erosion_2 enables the creation of terrain features that were not possible with the previous algorithm.

  • Terrain Character Preservation: The new algorithm better preserves the underlying characteristics of the original terrain during the erosion process.

  • Side-by-Side Operation: Erosion_2 is fully compatible with Classic Erosion, allowing users to choose between or combine both algorithms for different results.

  • Ease of Use: The controls for Erosion_2 have been simplified, making it easier to achieve desired outcomes.

  • Deterministic Results: Erosion_2 maintains consistent, deterministic results without any loss in performance.

Erosion_2 also offers significant performance improvements, with speed boosts of up to 10x compared to Erosion_1, even when running on the CPU. his new algorithm strikes a balance between generating realistic erosion effects and allowing for artistic flexibility, making it possible to create terrain shapes that were previously challenging or impractical with Classic Erosion.

General

  • Duration:

  • Downcutting:

  • Erosion Scale:

  • Seed:

Sediment Discharge

Using Erosion 2

  • Suspended Load:

  • Suspended Angle:

  • Bed Load:

  • Bed Angle:

  • Coarse Sediments:

  • Coarse Angle:

## Shape

These parameters offer extensive control over the erosion process, enabling users to tailor the effects to meet specific terrain requirements, whether for realistic or artistic purposes.

  • Shape:

  • Shape Sharpness:

  • Shape Detail Scale:

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