Shaper
Shaper
The Shaper node can bulk up, or bulk down, a terrain. Shaper is mainly created to add more "body" to landscape before eroding to avoid a 人
look after eroding. Usually, if you erode a Λ
shape, you get 人
shape. If you apply Shaper, the pre-erosion shape becomes a ∩
shape, and after eroding it will be Λ
, retaining the bulk in higher altitudes.
Shaper also lets you work in "local areas" so the effect is applied non-uniformly to the terrain. Additionally, you can also preserve fine details.
Properties
Shape: Negative values will bulk down the shape, while positive values will bulk up the shape.
Local Effect:
Local Area:
Maintain Fine Details: When enabled, finer detail is preserved regardless of shape changes.
Detail Size:
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