Gaea Documentation

Gaea Documentation

Using Gaea


Feature Overview


Terrain creation and realism

  • Node-based Infinity Graph for building complete terrain recipes, from first shape to final outputs.
  • Extensive node library covering generators, shaping, masking, filtering, simulations, surfacing, utilities, and exports.
  • Real-world landform simulations, built around erosion workflows like Erosion.
  • Surface and material workflows for believable terrain finish, including Crafting the Surface.
  • Color workflows from procedural to photographic, including SatMaps.

Build, export, and production pipeline

Speed, iteration, and convenience

Automation and pipeline integration

Parametric control and power-user extensibility

  • Centralized controls that can drive many properties via Variables.
  • Per-control value shaping, remapping, and logic using Expressions.
  • Scriptable procedural construction inside graphs with Math Node.
  • A structured entry point for advanced control systems via Scripting and Expressions.

Reliability, troubleshooting, and production readiness

  • Bake and cache strategies for large builds using Baking Nodes.
  • Project-wide inspection and cleanup tools via Data View.
  • Built-in diagnostics and benchmarking via Diagnostics.
  • Optional CPU-only operation for compatibility and debugging via CPU Only Mode.
  • Common pitfalls and quick fixes collected in Common Errors.

Import, formats, and interoperability

Reuse and packaging


Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.