Terrain creation and realism
- Node-based Infinity Graph for building complete terrain recipes, from first shape to final outputs.
- Extensive node library covering generators, shaping, masking, filtering, simulations, surfacing, utilities, and exports.
- Real-world landform simulations, built around erosion workflows like Erosion.
- Surface and material workflows for believable terrain finish, including Crafting the Surface.
- Color workflows from procedural to photographic, including SatMaps.
Build, export, and production pipeline
- End-to-end Build and Export workflow for repeatable output generation.
- Detailed build diagnostics and outputs via Build Reports.
- Large-world production via Tiled Builds.
- Focused high-resolution production with Regions.
- Mesh pipelines for engines and DCCs via Mesh Exports.
- Element-focused exports for downstream compositing and look-dev via Exporting Elements.
Speed, iteration, and convenience
- Non-destructive finishing controls with Modifiers.
- Rapid variation systems through Mutations.
- Predictive workflow assistance via Learning and Predictive System.
- Practical approaches for building complex terrains via Elaborate Terrains.
- Tools and habits for scaling big projects via Managing Graphs.
- Cleaner complex graph wiring patterns using Portals.
Automation and pipeline integration
- Headless, high-resolution batch building with Build Swarm.
- Saved, repeatable production presets through Profiles and Batch Builds.
- Full CLI automation for farms and pipelines via Command Line Automation.
- Operational CLI for activation, proxy, safe mode, and diagnostics via Command-line Interface.
- Automation-friendly filename and path control using Managing Input and Output.
Parametric control and power-user extensibility
- Centralized controls that can drive many properties via Variables.
- Per-control value shaping, remapping, and logic using Expressions.
- Scriptable procedural construction inside graphs with Math Node.
- A structured entry point for advanced control systems via Scripting and Expressions.
Reliability, troubleshooting, and production readiness
- Bake and cache strategies for large builds using Baking Nodes.
- Project-wide inspection and cleanup tools via Data View.
- Built-in diagnostics and benchmarking via Diagnostics.
- Optional CPU-only operation for compatibility and debugging via CPU Only Mode.
- Common pitfalls and quick fixes collected in Common Errors.
Import, formats, and interoperability
- Broad interchange support for practical pipelines, documented under File Formats.
- Real-world terrain ingest workflows starting with Importing Terrains.
- Mesh ingestion workflows for hybrid pipelines via Importing Meshes.
Reuse and packaging
- Reusable mini-graphs as single nodes with Macros.
- Macro creation workflow and packaging through Building Macros.
- Guidance for building maintainable, shareable macro libraries via Macro Best Practices.