Creating Mutations
Last updated
Last updated
Mutations are a great way to create multiple variations of the same terrain with minimal effort.
In its most basic form, mutations update the seeds used by all nodes in the terrain unless a node is baked. When you use the --Seed <int>
command line argument, it increments each seed in every node by that amount.
This provides a clean and predictable way to generate multiple mutations.
To prevent specific nodes from being affected, you can try Baking Nodes.
The fastest way to set up mutations, is to go to Build menu > Batch Build Manager and use the Add Mutation
button to queue up as many mutations as you want.
If you find yourself repeating these builds, save the batch build as a Windows Batch (.bat) file.
For example:
<Builds>\[Filename]\[+++]\[Mutation]
or
<Builds>\[Filename]\[Region]_[Mutation]
Use the [Mutation]
token in the Destination to add the current mutation as part of a folder name or subfolder.