Creating Mutations
Last updated
Last updated
Mutations are a great way to create multiple variations of the same terrain with minimal effort.
In its most basic form, mutations update the seeds used by all nodes in the terrain unless a node is baked. When you use the --Seed <int>
command line argument, it increments each seed in every node by that amount.
This provides a clean and predictable way to generate multiple mutations.
The fastest way to set up mutations, is to go to Build menu > Batch Build Manager and use the Add Mutation
button to queue up as many mutations as you want.
If you find yourself repeating these builds, save the batch build as a Windows Batch (.bat) file.
Use the [Mutation]
token in the Destination to add the current mutation as part of a folder name or subfolder.