QuadSpinner Gaea
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  • User Guide
  • Node Reference
  • Changelog
  • Home
  • Getting Started
    • Install Gaea
      • Regular Installation
      • Portable Installation
      • Mass Deployment
      • Troubleshooting
      • Version Numbers
      • Uninstall or Clean Install
    • License Management
      • Activation
      • Deactivation
      • Hardware Thumbprint
      • Floating License
    • User Interface
      • Graph
      • Viewport
        • Render Modes
        • 2D Viewport
        • Measurement Tools
      • Property Editor
        • Modifier Stack
        • Presets
        • Binding Variables
      • Data Editor
        • Terrain View
        • Export View
        • Automation View
      • Menus and Toolbars
        • Main Menu
        • Undo and Autosave
        • Graph Toolbar
        • Viewport Toolbar
        • Property Editor Toolbar
        • Data Editor Toolbar
      • Lazy Menu
      • Keyboard Shortcuts
    • The Graph
      • Procedural Workflow
      • Toolbox and Search
      • Lock Preview and Underlays
      • Suspending Engine
      • Graph Conveniences
      • Portals and Chokepoints
      • Organizing with Tabs
      • Annotations
      • Groups
    • Managing Gaea
      • Command-line Interface
      • Options
        • Compute
      • Autosave and Recovery
    • For Gaea 1 Users
      • Migration Guide
      • Node Changes
  • Using Gaea
    • Terrain Basics
      • Creating a Snow Mountain
      • Creating a Simple Landscape
      • Exporting Elements
      • Importing Meshes
      • Masks
      • Non-Determinism
      • Scale and Resolution
      • Memory Requirements
    • Crafting the Surface
      • Noises, Primitives, and Landscapes
      • Erosion
      • Surface Nodes
      • Transpose Shapes
    • Understanding Erosion
      • Erosion_2
      • Erosion_1
      • Thermal Erosion
      • Additional Erosion Nodes
      • Nuance
    • Simulations
      • Snowfall
      • Debris
      • Water
      • Vegetation
    • Colorizing and Textures
      • Crafting Masks
      • Working with SatMaps
      • Synthesizing Colors
      • Layering Textures
      • ColorErosion
    • Managing Graphs
      • Using Modifiers
      • Portals and Chokepoints
      • Visualizing Scale
      • Accumulators
      • Navigating Complex Graphs
    • Baking Nodes
      • Linchpin Nodes
    • Build and Export
      • Exporting Nodes
      • Build Options
        • Managing Regions
      • Tiled Builds
      • Using Regions
      • Profiles and Batch Builds
      • Batch Builds
      • Mesh Exports
        • Tangent-Space Normals and Warped Maps
      • Application Specific Export Nodes
        • Unreal Node
        • Unity Node
    • Importing Terrains
      • Universal Instructions
      • Software-specific Instructions
        • Unreal
      • Common Issues
  • Advanced Topics
    • Build Swarm
      • Creating Mutations
      • Build Reports
    • Technical Information
      • File Formats
      • Learning and Predictive System
      • Paths and Storage
      • Dimensions and Scale
      • Calculating Memory Requirements
    • Automation
      • Command Line Automation
      • Managing Input and Output
      • Building a Bridge with the CLI
  • Plugins
    • Gaea2Houdini
      • Installing Gaea2Houdini
      • Using Gaea Nodes
    • Gaea2Unreal
      • Installing Gaea2Unreal
      • Importing Terrains
      • Importing Weight Maps
  • Developers
    • Scripting and Expressions
      • Variables
      • Expressions
      • Math Node
    • TOR Platform SDK
  • Troubleshooting
    • Terrains
      • Common Errors
      • Terrain Quality
    • Diagnostics (Watson)
      • Diagnostics Package
      • CPU Only Mode
      • Benchmark Devices
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On this page
  • File Menu
  • Edit Menu
  • Graph Menu
  • Node Menu
  • Preview Menu
  • Project Menu
  • Tools Menu
  • Help Menu
  1. Getting Started
  2. User Interface
  3. Menus and Toolbars

Main Menu

File Menu

  • New: Start a new project.

  • Open: Open an existing project file.

  • Open Recent: Access recently opened files.

  • Start Dialog: Opens the start dialog.

  • Save: Save current project.

  • Save As: Save project under a new name.

  • Save Incremental: Save a versioned copy of the project.

  • Repair File: Attempt to fix corrupted files.

  • Import: Bring external files into the project.

  • Export: Save parts of the project in various formats.

  • Share: Share project through specified methods.

  • Exit: Close Gaea.

Edit Menu

  • Undo: Revert the last action.

  • Redo: Reapply the last undone action.

  • Cut: Remove selected nodes and copy to clipboard.

  • Copy: Copy selected nodes to clipboard.

  • Paste: Insert nodes from clipboard.

  • Copy Properties: Copy properties of selected node.

  • Paste Properties: Apply copied properties to another node.

  • Rename: Rename the selected node.

  • Duplicate: Create a copy of the selected node(s).

  • Delete: Remove selected item(s) from the graph.

Graph Menu

  • Add Note: Adds a note object to graph surface.

  • Zoom: Zoom options.

  • Selection: Zooms to fit the selected nodes within the view.

  • Extents: Zooms to display all nodes.

  • Reset Zoom: Resets the zoom level to the default view.

  • Save Screenshot: Save graph screenshot.

  • Screenshot Options: Options to save Graph, Viewport Screenshot and open screenshot folder.

  • Show Grid: Toggle the visibility of the grid overlay on the graph.

  • Snap to Grid: Enable or disable alignment of items to the grid lines.

  • Snap to Items: Toggle whether items snap to align with other items on the graph.

  • Baking:

    • Bake Selected: Bakes the selected nodes.

    • Bake Required Nodes: Caches all nodes necessary for the current operation.

    • Force Load Baked Cache: Loads all cached data forcibly.

    • Unbake Selected: Unbakes the selected nodes.

    • Unbake All: Clears all cached data.

    • Resolution: Allows setting the cache resolution, with options including 1024x1024, 2048x2048, 4096x4096, and 8192x8192.

    • Cache to Disk: Enables caching data to disk for persistent storage.

    • When Closing File: Determines cache behavior when the project file is closed.

    • When Idle: Controls cache behavior when the system is idle.

    • Delete Cache: Removes all cached data permanently.

  • Bookmarks: Allows users to bookmark the current node. Bookmarked nodes are listed in the Bookmarks menu. Clicking a bookmarked node navigates directly to that node in the graph.

Node Menu

  • Refresh: Reload node content.

  • Bypass: Temporarily disable a node.

  • Lock Preview to Node: Set preview exclusively to selected node.

  • Mark for Export: Designate node for export.

  • Reset: Reset node to default state.

  • Mutate: Mutate the current node.

  • Locked 2D Viewport: Toggle lock for 2D viewport display.

  • Select: Select nodes.

  • Upstream: Select all nodes upstream.

  • Downstream: Select all nodes downstream.

  • Group/Ungroup: Create a group for selected Nodes. If a group is selected, it ungroups the nodes.

  • Combine nodes: Combines the selected nodes.

  • Convert port to portals: Select an output port from the list to convert it into a portal.

  • Move to Tab: Select from a list of graph tabs to move the current node to your chosen tab.

  • Presets: Access saved node presets.

Preview Menu

  • Resolution: Set project resolution (e.g., 512x512 to 4096x4096).

  • Regions: Define regions for selective processing.

  • Engine Active: Toggle engine processing.

  • Clean Memory: Free up allocated memory.

  • Clear Cache: Clear cached data.

  • Rebuild All: Rebuild the project from scratch.

  • Build HD Preview: Generate a high-definition preview of the terrain. (Coming Soon)

  • Record Turntable Animation: Create a turntable animation by setting the frames and resolution.

Project Menu

  • Build and Export: Build project and export assets.

  • Queue Batch Build: Execute multiple builds in a queue using build profiles.

  • Queue Network Build: Add build to network queue.

  • Build Settings: Configure build parameters.

  • Build Stack: Manage build history and stacks.

  • Open Build Folder: Open directory with build files.

  • Reports: View project reports.

  • Statistics: Display project statistics.

Tools Menu

  • Interface Scale: Adjust interface scaling.

  • Install Plugins: Access plugins for Houdini and Unreal Engine.

  • Run Diagnostics: Execute system and application checks.

  • Console: Open console for debugging.

  • Verbose Logging: Enables detailed logging for enhanced troubleshooting and analysis.

  • Options: Access application settings.

Help Menu

  • User Guide: Open the Gaea user manual.

  • Node Reference: Reference guide for nodes.

  • Shortcut Reference: List of keyboard shortcuts.

  • What's New: View recent updates in the software.

  • Check for Updates: Manually check for updates.

  • Manage License: Access license management options.

  • Diagnostics: Open diagnostics tools.

  • About Gaea: Display version and credits for Gaea.

PreviousMenus and ToolbarsNextUndo and Autosave

Last updated 3 months ago