QuadSpinner Gaea
Download GaeaTalk to Support
  • User Guide
  • Node Reference
  • Changelog
  • Home
  • Getting Started
    • Install Gaea
      • Regular Installation
      • Portable Installation
      • Mass Deployment
      • Troubleshooting
      • Version Numbers
      • Uninstall or Clean Install
    • License Management
      • Activation
      • Deactivation
      • Hardware Thumbprint
      • Floating License
    • User Interface
      • Graph
      • Viewport
        • Render Modes
        • 2D Viewport
        • Measurement Tools
      • Property Editor
        • Modifier Stack
        • Presets
        • Binding Variables
      • Data Editor
        • Terrain View
        • Export View
        • Automation View
      • Menus and Toolbars
        • Main Menu
        • Undo and Autosave
        • Graph Toolbar
        • Viewport Toolbar
        • Property Editor Toolbar
        • Data Editor Toolbar
      • Lazy Menu
      • Keyboard Shortcuts
    • The Graph
      • Procedural Workflow
      • Toolbox and Search
      • Lock Preview and Underlays
      • Suspending Engine
      • Graph Conveniences
      • Portals and Chokepoints
      • Organizing with Tabs
      • Annotations
      • Groups
    • Managing Gaea
      • Command-line Interface
      • Options
        • Compute
      • Autosave and Recovery
    • For Gaea 1 Users
      • Migration Guide
      • Node Changes
  • Using Gaea
    • Terrain Basics
      • Creating a Snow Mountain
      • Creating a Simple Landscape
      • Exporting Elements
      • Importing Meshes
      • Masks
      • Non-Determinism
      • Scale and Resolution
      • Memory Requirements
    • Crafting the Surface
      • Noises, Primitives, and Landscapes
      • Erosion
      • Surface Nodes
      • Transpose Shapes
    • Understanding Erosion
      • Erosion_2
      • Erosion_1
      • Thermal Erosion
      • Additional Erosion Nodes
      • Nuance
    • Simulations
      • Snowfall
      • Debris
      • Water
      • Vegetation
    • Colorizing and Textures
      • Crafting Masks
      • Working with SatMaps
      • Synthesizing Colors
      • Layering Textures
      • ColorErosion
    • Managing Graphs
      • Using Modifiers
      • Portals and Chokepoints
      • Visualizing Scale
      • Accumulators
      • Navigating Complex Graphs
    • Baking Nodes
      • Linchpin Nodes
    • Build and Export
      • Exporting Nodes
      • Build Options
        • Managing Regions
      • Tiled Builds
      • Using Regions
      • Profiles and Batch Builds
      • Batch Builds
      • Mesh Exports
        • Tangent-Space Normals and Warped Maps
      • Application Specific Export Nodes
        • Unreal Node
        • Unity Node
    • Importing Terrains
      • Universal Instructions
      • Software-specific Instructions
        • Unreal
      • Common Issues
  • Advanced Topics
    • Build Swarm
      • Creating Mutations
      • Build Reports
    • Technical Information
      • File Formats
      • Learning and Predictive System
      • Paths and Storage
      • Dimensions and Scale
      • Calculating Memory Requirements
    • Automation
      • Command Line Automation
      • Managing Input and Output
      • Building a Bridge with the CLI
  • Plugins
    • Gaea2Houdini
      • Installing Gaea2Houdini
      • Using Gaea Nodes
    • Gaea2Unreal
      • Installing Gaea2Unreal
      • Importing Terrains
      • Importing Weight Maps
  • Developers
    • Scripting and Expressions
      • Variables
      • Expressions
      • Math Node
    • TOR Platform SDK
  • Troubleshooting
    • Terrains
      • Common Errors
      • Terrain Quality
    • Diagnostics (Watson)
      • Diagnostics Package
      • CPU Only Mode
      • Benchmark Devices
Powered by GitBook
LogoLogo

Copyright © 2020-2025 QuadSpinner. All rights reserved.

On this page
  • Modifying Properties
  • Editing Values
  • Entering Values in Metric
  • Nudge Popup
  • Seed Reset
  1. Getting Started
  2. User Interface

Property Editor

Modifying Properties

Every node exposes a set of properties or settings that you can modify to influence the effect that node has on the terrain. When you select a node, the settings become available in the Properties panel in the right side of the interface.

When you change a property, the effect is immediately applied and made visible in the viewport. Most nodes have a limited type of properties:

  • Integer: such as 1, 2, 3, 4, etc. They usually define quantity or a finite value, like angle.

  • Decimals: such as 0.1, 0.256, 0.4885, etc. They usually define the strength or amount of a certain setting. In most cases, small changes can be quite powerful.

  • Toggle: They usually allow you to turn a feature on and off.

  • Choices: These take the form of a dropdown where you can select one of many options.

  • Color: They allow you to choose a color for the color production nodes.

  • File: They allow you to choose a file from your computer.

Sliders with unmodified (default) values are shown with slightly muted colors. This can be controlled through Options.

Some nodes may have unique controls specific to them.

One of the easiest ways to learn about a node's properties is to experiment. Try different values across the range for each property to observe the effect they have.

If a setting says "Iteration", "Strength", "Cycles", or "Amount", be cautious. High values may take longer to process.

Editing Values

For properties that allow numeric entry (Integer or Decimals), you can right-click the property and enter a number.

Entering Values in Metric

For values shown as percentages, you can enter a value in meters and Gaea will convert it to the appropriate percentage or decimal value proportionate to the metric value in relation to the Terrain Definition set in the Build tab.

Nudge Popup

The Nudge panel is available when you right-click an Integer or Decimals property. With the Nudge panel, you can achieve much higher precision in entering values.

Command
Description

Halve

Halves the current value.

Double

Doubles the current value.

Minimum

Uses the lowest allowed value.

Decrease Large

Decreases by a large value. (ex: 10 in 100%)

Decrease Small

Decreases by a small value. (ex: 1 in 100%)

Reset

Resets to the original / default value.

Increase Large

Increases by a large value. (ex: 10 in 100%)

Increase Small

Increases by a small value. (ex: 1 in 100%)

Maximum

Uses the highest allowed value.

Seed Reset

Seed Reset is a minor enhancement in the Nudge UI. It sets the “Default” seed value to whatever the random value is when the node is created. So if you play around for a while and want to go back to the original seed, you can simply reset the Seed.

PreviousMeasurement ToolsNextModifier Stack

Last updated 6 months ago

For example, if you enter 500m and your Terrain width in Build Options > is set to 5000m the value will be converted to (500m / 5000m) - in other words, it will be 0.1 or 10% as appropriate.

Terrain