Visualizing Scale
Last updated
Last updated
Gaea 2.1 ships with multiple pre-defined overlays that you can use for showing relative scale on your terrain. These are rendered on top of your terrain, so you can visualize it easily without modifying anything on your graph. You can change the overlay and its opacity in the Sky Editor.
A great way to visualize specific scale is to create your own overlay with precise shapes and sizes.
You can load a custom Overlay in the Viewport Sky Editor.
To craft precise shapes in an overlay, you can use the following simple formula.
If your overlay is 2048 x 2048, then 2048 = 2500m (or whatever your Terrain Width is set in Gaea). Then 1m = 2048 / 2500m
(ie, 0.8192
). For 25m, you use 0.8192 x 25 = 20.48
so create a square in your design application that is 20.48 x 20.48 px in size and place it where you wish. 50m would be 40.96, and so on.
Save your square image as a PNG to maintain crisp edges. Then load it as a custom overlay in Gaea.
Now you can visualize any specific area, shape, perimeter, etc. on your terrain.
Use an app like Lunacy, Figma, Illustrator, etc. to create a custom overlay. However, if you want to skip using external apps, you can easily create a simple overlay in Gaea.
Create a Constant setup like explained above. Then add a Curvature node, and set it to Vertical mode with 100% Falloff. This will create an outline for your cube.
You can optionally invert the output as Gaea's overlay is multiplied on top of your existing render. Once your visual is ready, right-click the 2D Viewport and select Save to File
to save the file which you can use a custom overlay.
You can create more elaborate overlays by using Grid, Halftone, Tint, and various other nodes.
This technique will show you how to create a simple cube/block of a specific scale that you can add to your terrain preview.
First we create a Constant
node and set its value to 1.0. Then connect it to a Transform
node.
In the Transform node, right-click Scale and enter a metric value such as 25m
. This will scale the Constant into a perfect 25 x 25m block. Additionally, you can add a Height Remap
modifier and scale the block vertically to any specific size in the same way.
Now you have this scale block.
If you want to view it on your terrain, create a Combine node to Add this block on top of your terrain.
If you want to toggle this block and use it frequently in various places across your graph, you can use the Route utility node. Feed your main terrain into the In
port and the Combined block output to the Alternate
port.
You can use the Route node's toggle to quickly show and hide the version with the Block.
Make the Transform's output into a Portal and reuse it wherever needed in the graph without cluttering the workspace.
If you want to use a custom mesh instead of a block, you can use the Object node to import a mesh and scale it instead of using the Constant node.
This feature is to be introduced in Gaea 2.1 (ETA February 2025)